Dirac Unison

Creating the Perfect Sound System with 3D Sound Reproduction

Over the last decades there’s been a lot of research devoted to figuring out how to record a sound event and exactly reproduce the original sound field in a different location. So far, this has not been possible to achieve for sound reproduction in a consumer environment with a reasonable number of loudspeakers. However, recently we have seen a lot of innovation in spatial sound reproduction, with applications ranging from TV and cinema, to games and VR.

Big Sound in Small Packages: Is it Any Match to Hi-Fi?

Ever since humankind started creating music, the means, or equipment, for doing so have often been prohibitively bulky. True, there exists many small musical instruments, but the ones that can produce sound of sufficient strength and volume are typically really, really large; and an ensemble playing multiple instruments at once requires a lot of space indeed.

Software, Tuning Engineers, and the Pursuit of the Best Automotive Sound

What are the expectations for a tuning tool? And who will use it? What are the factors and contexts that influence the tuning approaches we take, whether it is manual tuning approach, automatic tuning approach, or assisted tuning approaches?