To create a truly immersive environment, an experience relies not only on the visuals but on the audio senses as well. When it comes to films and videogames, having realistic audio is key to building a believable experience. So when characters walk behind you from right to left, you can clearly hear it.
Immersive 3D audio is poised to revolutionize virtual reality and, according to a recent report by TechRadar, Dirac's helping pioneer the future of this industry. Interested in learning more about 3D audio and Dirac's role within the future of the VR/ AR industry? Check out the story here.
Wonder what it would be like to watch a movie on your laptop and experience surround sound audio that you typically only hear in movie theaters, through your headphones? This is the future that’s being made possible today thanks to sound optimization leaders such as Dirac and their 3D audio solutions.
"Swedish company Dirac launched Dirac VR last year, a 3D audio platform for VR. The 3D audio rendering of a virtual environment showcase how the location and volume level of the audio adjusts as the head rotates with a VR headset."
Swedish sound optimization firm Dirac Research held a media conference in China recently and showcased their latest sound optimization solutions for automotive audio, mobile audio, HiFi and VR audio industries.
"Swedish sound optimization company prefers to operate under the radar, partnering with smartphone makers like Huawei, Oppo, Xiaomi, and OnePlus, high-end auto manufacturers like Rolls Royce and Volvo, and home theater brands to enhance their products’ speakers with algorithms."
"The system corrects the unnatural, overly localized audio inherent in headphones, by positioning a phantom image in front of the listener, where it remains as the point source, even when the listener rotates his or her head." Read more about Dirac 3D Audio and headphone surround sound here.
"I selected what ever track I wanted and as I listened through the phones and turned my head, the performance stayed fixed in the same spot but it was as if I had turned in a real performance and it was effectively simulated. It was eerily convincing." Read more about Dirac 3D Audio here.
"First of all, I think we're still a few years away from really convincing 3D audio on headphones. There are still too many unknowns that need sorting through—personalized HRTFs; better headphone transducers...."